#ifndef _GAME_H_
#define _GAME_H_

#include <list>
#include "Map.h"
#include "Player.h"

namespace car
{

class Game
{
public:
	Game(void);
	Game( unsigned int mapId );
	~Game(void);

	bool initGame();
	bool startGame();

private:
	Map	mMap;
	std::list<Player *> mPlayerList;
};

};

#endif
